The impact of digital game addiction on musculoskeletal system of secondary school children

dc.authoridMENEVSE, OZLEM/0000-0002-5602-455X
dc.contributor.authorCankurtaran, F.
dc.contributor.authorMenevse, O.
dc.contributor.authorNamli, A.
dc.contributor.authorKiziltoprak, H. S.
dc.contributor.authorAltay, S.
dc.contributor.authorDuran, M.
dc.contributor.authorDemir, E.
dc.date.accessioned2025-02-24T17:18:56Z
dc.date.available2025-02-24T17:18:56Z
dc.date.issued2022
dc.departmentFakülteler, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümü
dc.description.abstractBackground: The widespread use of digital devices causes adolescents to spend long periods of time in front of the screen. Aims: This study aimed to analyze the impacts of digital game addiction on the musculoskeletal system of secondary school children in Kayseri. Patients and Methods: A total of 1000 healthy children have been included. A questionnaire, which has been prepared by the researchers and questions children's socio-demographic knowledge, sport habits, durations of study, types of digital tools they use to play games, using positions and durations of use, has been applied to the children. A visual analog scale was used to assess pain intensity. Game addiction has been evaluated through Computer Game Addiction Scale for Children. Results: Between computer and phone use and neck pain, a significant correlation has been found (P < 0.05). Between game addiction and wrist, back and low back pain, a significant correlation has been detected. While males use more computer, tablet and are more addicted to games, the scores of head, wrist and back pain in females have been found out to be significantly high. Conclusions: As they cause musculoskeletal problems, the higher the time children consume in front of digital devices and the more they use it in wrong posture; the more the complaints about pain are.
dc.description.sponsorshipTuebitak 2209 A Support Project of University Students Domestic Research Projects
dc.description.sponsorshipThis research has been supported by Tuebitak 2209 A Support Project of University Students Domestic Research Projects.
dc.identifier.doi10.4103/njcp.njcp_177_20
dc.identifier.endpage159
dc.identifier.issn1119-3077
dc.identifier.issue2
dc.identifier.pmid35170440
dc.identifier.scopus2-s2.0-85124680546
dc.identifier.scopusqualityQ2
dc.identifier.startpage153
dc.identifier.urihttps://doi.org/10.4103/njcp.njcp_177_20
dc.identifier.urihttps://hdl.handle.net/20.500.14440/927
dc.identifier.volume25
dc.identifier.wosWOS:000761449300005
dc.identifier.wosqualityQ3
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherWolters Kluwer Medknow Publications
dc.relation.ispartofNigerian Journal of Clinical Practice
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WOS_20250201
dc.subjectAddiction
dc.subjectchild
dc.subjectdigital game
dc.subjectmusculoskeletal system
dc.subjectpain
dc.titleThe impact of digital game addiction on musculoskeletal system of secondary school children
dc.typeArticle

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